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How to check network reachability in iOS

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What is network reachability?

Now, you are all set to program your app on the ios device? Here is one last thing which you also need to consider before you start digging it out. Network reachability, have you heard of this term? If not, here is a simple description of what it is. Your application depends on a few external components which are available on the network and can be utilised to grab data, services or any revelant information which are very essential components for your application to function without any hassels. So you better know the importance of network reachability before you proceed any further.

What happens if you haven't checked for network reachability?

Simple, you leave your users in a state of confusion as your application is bound to crash without any kind of notification. So do you want to end up loosing endusers from your app? I feel definatelfy not. Below i have mentioned the process of checking your network status for iOS applications. Hope it will help your process of building your desireable "APP" without any hicups.


Here is the process through which you can check network status in iOS application:-

  • Add SystemConfiguration.framework(Here you can get :Project Target->Build Phase->Link Binaries With Libraries).
  • Dowload rechability class from this link (http://developer.apple.com/library/ios/#samplecode/Reachability/Listings/Classes_Reachability_m.html#//apple_ref/doc/uid/DTS40007324-Classes_Reachability_m-DontLinkElementID_6

              or

          you can create two classes Rechability.h , Rechability.m and put the respective code into corresponding classes


       

For Rechability.h

#import
#import
#import
#import
#import
#import
#import
#import

/**
 * Does ARC support support GCD objects?
 * It does if the minimum deployment target is iOS 6+ or Mac OS X 8+
 **/

#if TARGET_OS_IPHONE

// Compiling for iOS

#if __IPHONE_OS_VERSION_MIN_REQUIRED >= 60000 // iOS 6.0 or later
#define NEEDS_DISPATCH_RETAIN_RELEASE 0
#else                                         // iOS 5.X or earlier
#define NEEDS_DISPATCH_RETAIN_RELEASE 1
#endif
#else

// Compiling for Mac OS X

#if MAC_OS_X_VERSION_MIN_REQUIRED >= 1080     // Mac OS X 10.8 or later
#define NEEDS_DISPATCH_RETAIN_RELEASE 0
#else
#define NEEDS_DISPATCH_RETAIN_RELEASE 1     // Mac OS X 10.7 or earlier
#endif
#endif
extern NSString *const kReachabilityChangedNotification;
typedef enum
{
    // Apple NetworkStatus Compatible Names.
    NotReachable     = 0,
    ReachableViaWiFi = 2,
    ReachableViaWWAN = 1
} NetworkStatus;
@class Reachability;
typedef void (^NetworkReachable)(Reachability * reachability);
typedef void (^NetworkUnreachable)(Reachability * reachability);
@interface Reachability : NSObject
@property (nonatomic, copy) NetworkReachable    reachableBlock;
@property (nonatomic, copy) NetworkUnreachable  unreachableBlock;
@property (nonatomic, assign) BOOL reachableOnWWAN;
+(Reachability*)reachabilityWithHostname:(NSString*)hostname;
+(Reachability*)reachabilityForInternetConnection;
+(Reachability*)reachabilityWithAddress:(const struct sockaddr_in*)hostAddress;
+(Reachability*)reachabilityForLocalWiFi;
-(Reachability *)initWithReachabilityRef:(SCNetworkReachabilityRef)ref;
-(BOOL)startNotifier;
-(void)stopNotifier;
-(BOOL)isReachable;
-(BOOL)isReachableViaWWAN;
-(BOOL)isReachableViaWiFi;

// WWAN may be available, but not active until a connection has been established.
// WiFi may require a connection for VPN on Demand.

-(BOOL)isConnectionRequired; // Identical DDG variant.
-(BOOL)connectionRequired; // Apple's routine.

// Dynamic, on demand connection?
-(BOOL)isConnectionOnDemand;
// Is user intervention required?
-(BOOL)isInterventionRequired;
-(NetworkStatus)currentReachabilityStatus;
-(SCNetworkReachabilityFlags)reachabilityFlags;
-(NSString*)currentReachabilityString;
-(NSString*)currentReachabilityFlags;
@end


 

For Rechability.m

#import "Reachability.h"
NSString *const kReachabilityChangedNotification = @"kReachabilityChangedNotification";
@interface Reachability ()
@property (nonatomic, assign) SCNetworkReachabilityRef  reachabilityRef;
#if NEEDS_DISPATCH_RETAIN_RELEASE
@property (nonatomic, assign) dispatch_queue_t          reachabilitySerialQueue;
#else
@property (nonatomic, strong) dispatch_queue_t          reachabilitySerialQueue;
#endif
@property (nonatomic, strong) id reachabilityObject;
-(void)reachabilityChanged:(SCNetworkReachabilityFlags)flags;
-(BOOL)isReachableWithFlags:(SCNetworkReachabilityFlags)flags;
@end
static NSString *reachabilityFlags(SCNetworkReachabilityFlags flags)
{
    return [NSString stringWithFormat:@"%c%c %c%c%c%c%c%c%c",
#if    TARGET_OS_IPHONE
            (flags & kSCNetworkReachabilityFlagsIsWWAN)               ? 'W' : '-',
#else
            'X',
#endif
            (flags & kSCNetworkReachabilityFlagsReachable)            ? 'R' : '-',
            (flags & kSCNetworkReachabilityFlagsConnectionRequired)   ? 'c' : '-',
            (flags & kSCNetworkReachabilityFlagsTransientConnection)  ? 't' : '-',
            (flags & kSCNetworkReachabilityFlagsInterventionRequired) ? 'i' : '-',
            (flags & kSCNetworkReachabilityFlagsConnectionOnTraffic)  ? 'C' : '-',
            (flags & kSCNetworkReachabilityFlagsConnectionOnDemand)   ? 'D' : '-',
            (flags & kSCNetworkReachabilityFlagsIsLocalAddress)       ? 'l' : '-',
            (flags & kSCNetworkReachabilityFlagsIsDirect)             ? 'd' : '-'];
}

//Start listening for reachability notifications on the current run loop
static void TMReachabilityCallback(SCNetworkReachabilityRef target, SCNetworkReachabilityFlags flags, void* info)
{
#pragma unused (target)
#if __has_feature(objc_arc)
    Reachability *reachability = ((__bridge Reachability*)info);
#else
    Reachability *reachability = ((Reachability*)info);
#endif
    
   
// we probably dont need an autoreleasepool here as GCD docs state each queue has its own autorelease pool
    // but what the heck eh?

    @autoreleasepool
    {
        [reachability reachabilityChanged:flags];
    }
}
@implementation Reachability
@synthesize reachabilityRef;
@synthesize reachabilitySerialQueue;
@synthesize reachableOnWWAN;
@synthesize reachableBlock;
@synthesize unreachableBlock;
@synthesize reachabilityObject;
#pragma mark – class constructor methods
+(Reachability*)reachabilityWithHostname:(NSString*)hostname
{
    SCNetworkReachabilityRef ref = SCNetworkReachabilityCreateWithName(NULL, [hostname UTF8String]);
    if (ref)
    {
        id reachability = [[self alloc] initWithReachabilityRef:ref];
#if __has_feature(objc_arc)
        return reachability;
#else
        return [reachability autorelease];
#endif       

}
    return nil;
}
+(Reachability *)reachabilityWithAddress:(const struct sockaddr_in *)hostAddress
{
    SCNetworkReachabilityRef ref = SCNetworkReachabilityCreateWithAddress(kCFAllocatorDefault, (const struct sockaddr*)hostAddress);
    if (ref)
    {
        id reachability = [[self alloc] initWithReachabilityRef:ref];       
#if __has_feature(objc_arc)
        return reachability;
#else
        return [reachability autorelease];
#endif
    }
    return nil;
}
+(Reachability *)reachabilityForInternetConnection
{   
    struct sockaddr_in zeroAddress;
    bzero(&zeroAddress, sizeof(zeroAddress));
    zeroAddress.sin_len = sizeof(zeroAddress);
    zeroAddress.sin_family = AF_INET;
    return [self reachabilityWithAddress:&zeroAddress];
}
+(Reachability*)reachabilityForLocalWiFi
{
    struct sockaddr_in localWifiAddress;
    bzero(&localWifiAddress, sizeof(localWifiAddress));
    localWifiAddress.sin_len            = sizeof(localWifiAddress);
    localWifiAddress.sin_family         = AF_INET;
   
// IN_LINKLOCALNETNUM is defined in as 169.254.0.0
    localWifiAddress.sin_addr.s_addr    = htonl(IN_LINKLOCALNETNUM);
    return [self reachabilityWithAddress:&localWifiAddress];
}

// initialization methods

-(Reachability *)initWithReachabilityRef:(SCNetworkReachabilityRef)ref
{
    self = [super init];
    if (self != nil)
    {
        self.reachableOnWWAN = YES;
        self.reachabilityRef = ref;
    }
    return self;    
}
-(void)dealloc
{
    [self stopNotifier];
    if(self.reachabilityRef)
    {
        CFRelease(self.reachabilityRef);
        self.reachabilityRef = nil;
    }   
    self.reachableBlock        = nil;
    self.unreachableBlock    = nil;
#if !(__has_feature(objc_arc))
    [super dealloc];
#endif     
}
#pragma mark – notifier methods

// Notifier
// NOTE: this uses GCD to trigger the blocks – they *WILL NOT* be called on THE MAIN THREAD
// – In other words DO NOT DO ANY UI UPDATES IN THE BLOCKS.
//   INSTEAD USE dispatch_async(dispatch_get_main_queue(), ^{UISTUFF}) (or dispatch_sync if you want)

-(BOOL)startNotifier
{
    SCNetworkReachabilityContext    context = { 0, NULL, NULL, NULL, NULL };
    
  
  // this should do a retain on ourself, so as long as we're in notifier mode we shouldn't disappear out from under ourselves
    // woah

    self.reachabilityObject = self; 
   
// first we need to create a serial queue
    // we allocate this once for the lifetime of the notifier

    self.reachabilitySerialQueue = dispatch_queue_create("com.tonymillion.reachability", NULL);
    if(!self.reachabilitySerialQueue)
    {
        return NO;
    }  
#if __has_feature(objc_arc)
    context.info = (__bridge void *)self;
#else
    context.info = (void *)self;
#endif
    if (!SCNetworkReachabilitySetCallback(self.reachabilityRef, TMReachabilityCallback, &context))
    {
#ifdef DEBUG
        NSLog(@"SCNetworkReachabilitySetCallback() failed: %s", SCErrorString(SCError()));
#endif
        
       
//clear out the dispatch queue
        if(self.reachabilitySerialQueue)
        {
#if NEEDS_DISPATCH_RETAIN_RELEASE
            dispatch_release(self.reachabilitySerialQueue);
#endif
            self.reachabilitySerialQueue = nil;
        }
        self.reachabilityObject = nil;
        return NO;
    }
    
 
   // set it as our reachability queue which will retain the queue
    if(!SCNetworkReachabilitySetDispatchQueue(self.reachabilityRef, self.reachabilitySerialQueue))
    {
#ifdef DEBUG
        NSLog(@"SCNetworkReachabilitySetDispatchQueue() failed: %s", SCErrorString(SCError()));
#endif
        
       
//UH OH – FAILURE!
        
       
// first stop any callbacks!
        SCNetworkReachabilitySetCallback(self.reachabilityRef, NULL, NULL);
        
       
// then clear out the dispatch queue
        if(self.reachabilitySerialQueue)
        {
#if NEEDS_DISPATCH_RETAIN_RELEASE
            dispatch_release(self.reachabilitySerialQueue);
#endif
            self.reachabilitySerialQueue = nil;
        }
        self.reachabilityObject = nil;
        return NO;
    }
    return YES;
}
-(void)stopNotifier
{
   
// first stop any callbacks!
    SCNetworkReachabilitySetCallback(self.reachabilityRef, NULL, NULL);
    

    // unregister target from the GCD serial dispatch queue
    SCNetworkReachabilitySetDispatchQueue(self.reachabilityRef, NULL);
    if(self.reachabilitySerialQueue)
    {
#if NEEDS_DISPATCH_RETAIN_RELEASE
        dispatch_release(self.reachabilitySerialQueue);
#endif
        self.reachabilitySerialQueue = nil;
    }
    self.reachabilityObject = nil;
}
#pragma mark – reachability tests

// this is for the case where you flick the airplane mode
// you end up getting something like this:
//Reachability: WR ct—–
//Reachability: — ——-
//Reachability: WR ct—–
//Reachability: — ——-
// we treat this as 4 UNREACHABLE triggers – really apple should do better than this

#define testcase (kSCNetworkReachabilityFlagsConnectionRequired | kSCNetworkReachabilityFlagsTransientConnection)
-(BOOL)isReachableWithFlags:(SCNetworkReachabilityFlags)flags
{
    BOOL connectionUP = YES;
    if(!(flags & kSCNetworkReachabilityFlagsReachable))
        connectionUP = NO;
    if( (flags & testcase) == testcase )
        connectionUP = NO;
#if    TARGET_OS_IPHONE
    if(flags & kSCNetworkReachabilityFlagsIsWWAN)
    {
       
// we're on 3G
        if(!self.reachableOnWWAN)
        {
           
// we dont want to connect when on 3G
            connectionUP = NO;
        }
    }
#endif
    return connectionUP;
}
-(BOOL)isReachable
{
    SCNetworkReachabilityFlags flags; 
    if(!SCNetworkReachabilityGetFlags(self.reachabilityRef, &flags))
        return NO;
    return [self isReachableWithFlags:flags];
}
-(BOOL)isReachableViaWWAN
{
#if    TARGET_OS_IPHONE
    SCNetworkReachabilityFlags flags = 0;
    if(SCNetworkReachabilityGetFlags(reachabilityRef, &flags))
    {
       
// check we're REACHABLE
        if(flags & kSCNetworkReachabilityFlagsReachable)
        {
     
       // now, check we're on WWAN
            if(flags & kSCNetworkReachabilityFlagsIsWWAN)
            {
                return YES;
            }
        }
    }
#endif
    return NO;
}
-(BOOL)isReachableViaWiFi
{
    SCNetworkReachabilityFlags flags = 0;
    if(SCNetworkReachabilityGetFlags(reachabilityRef, &flags))
    {
       
// check we're reachable
        if((flags & kSCNetworkReachabilityFlagsReachable))
        {
#if    TARGET_OS_IPHONE
           
// check we're NOT on WWAN
            if((flags & kSCNetworkReachabilityFlagsIsWWAN))
            {
                return NO;
            }
#endif
            return YES;
        }
    }
    return NO;
}

// WWAN may be available, but not active until a connection has been established.
// WiFi may require a connection for VPN on Demand.

-(BOOL)isConnectionRequired
{
    return [self connectionRequired];
}
-(BOOL)connectionRequired
{
    SCNetworkReachabilityFlags flags;
    if(SCNetworkReachabilityGetFlags(reachabilityRef, &flags))
    {
        return (flags & kSCNetworkReachabilityFlagsConnectionRequired);
    }
    return NO;
}

// Dynamic, on demand connection?
-(BOOL)isConnectionOnDemand
{
    SCNetworkReachabilityFlags flags;
    if (SCNetworkReachabilityGetFlags(reachabilityRef, &flags))
    {
        return ((flags & kSCNetworkReachabilityFlagsConnectionRequired) &&
                (flags & (kSCNetworkReachabilityFlagsConnectionOnTraffic | kSCNetworkReachabilityFlagsConnectionOnDemand)));
    }
    return NO;
}

// Is user intervention required?
-(BOOL)isInterventionRequired
{
    SCNetworkReachabilityFlags flags;
    if (SCNetworkReachabilityGetFlags(reachabilityRef, &flags))
    {
        return ((flags & kSCNetworkReachabilityFlagsConnectionRequired) &&
                (flags & kSCNetworkReachabilityFlagsInterventionRequired));
    }
    return NO;
}
#pragma mark – reachability status stuff
-(NetworkStatus)currentReachabilityStatus
{
    if([self isReachable])
    {
        if([self isReachableViaWiFi])
            return ReachableViaWiFi;  
#if    TARGET_OS_IPHONE
        return ReachableViaWWAN;
#endif
    }
    return NotReachable;
}
-(SCNetworkReachabilityFlags)reachabilityFlags
{
    SCNetworkReachabilityFlags flags = 0;
    if(SCNetworkReachabilityGetFlags(reachabilityRef, &flags))
    {
        return flags;
    }
    return 0;
}
-(NSString*)currentReachabilityString
{
    NetworkStatus temp = [self currentReachabilityStatus];
    if(temp == reachableOnWWAN)
    {
       
// updated for the fact we have CDMA phones now!
        return NSLocalizedString(@"Cellular", @"");
    }
    if (temp == ReachableViaWiFi)
    {
        return NSLocalizedString(@"WiFi", @"");
    }
    return NSLocalizedString(@"No Connection", @"");
}
-(NSString*)currentReachabilityFlags
{
    return reachabilityFlags([self reachabilityFlags]);
}
#pragma mark – callback function calls this method
-(void)reachabilityChanged:(SCNetworkReachabilityFlags)flags
{
    if([self isReachableWithFlags:flags])
    {
        if(self.reachableBlock)
        {
            self.reachableBlock(self);
        }
    }
    else
    {
        if(self.unreachableBlock)
        {
            self.unreachableBlock(self);
        }
    }
    

    // this makes sure the change notification happens on the MAIN THREAD
    dispatch_async(dispatch_get_main_queue(), ^{
        [[NSNotificationCenter defaultCenter] postNotificationName:kReachabilityChangedNotification
                                                            object:self];
    });
}
@end


 

  1. //…………….Import class where you have to check network availability …………..

#import "Reachability.h"

//……………..in  your .h class declare this…………………………………………………….

 Reachability *r;
 NetworkStatus internetStatus;

//………………In your .m class  implement this………………………………………………….

 r = [Reachability reachabilityForInternetConnection];
    internetStatus = [r currentReachabilityStatus];
    if ((internetStatus != ReachableViaWiFi) && (internetStatus != ReachableViaWWAN))
    {
      
  ///this is section where network in not available,you can show some custom message  here   
    }
    else
    {
     
//this is section where network is available ,you can perform your action here which is dependent on network   

     }
 


This is all about the process of checking network status in  iOS app.


/*
 Copyright (c) 2011, Tony Million.All rights reserved.
 
 Redistribution and use in source and binary forms, with or withoutmodification, are permitted provided that the following conditions are met:
 1. Redistributions of source code must retain the above copyright notice, this
 list of conditions and the following disclaimer.
 2. Redistributions in binary form must reproduce the above copyright notice,
 this list of conditions and the following disclaimer in the documentation
 and/or other materials provided with the distribution.
 
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESSINTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

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